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Home Digital

Gaming is emerging as next dominant tech platform

by Dave Morgan
October 26, 2020
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Gaming is emerging as next dominant tech platform
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One of the things I look forward to in the fall is the latest annual outlook from longtime media industry leader and management consultant Michael Wolf and his firm Activate. I just downloaded and devoured the 148-slide Activate Media & Technology Outlook 2021 this morning and was not disappointed.

It is a very special view on how consumers are changing their media behaviors and preferences, and looks at everything from TV to ecommerce to gaming.

What really struck me this year is one of the report’s core theses: Gaming is emerging as not just the fastest growing media behaviour among Americans, but as the next dominant tech platform, akin to what we saw in search starting 20 years ago and social over the past decade.

The opening bullet captured it perfectly. “Video Games: Gaming is the new technology paradigm as most digital activities (e.g., search, social, shopping, live events) will increasingly take place inside of gaming”.

I believe that Wolf and his colleagues at Activate are spot-on. Gaming will become the dominant platform for digital activities over the next decade. As a result, gaming will become one of the most important platforms for advertising and marketing during that time frame as well. It will become the place where people don’t just play games but watch their TV and their movies (and their ads, too).


Read more: Please START to engage

Read more: Game on: How Covid-19 became the perfect match for gamers


Just look at Fortnite. The free-to-play game now has more than 300 million registered users around the world, and is streaming private concerts and full movies to gamers logging on, while collecting more than $5 billion this year in micro-transactions from a small subset of users who buy virtual goods and capabilities to use in the game.

Do I think publishers of games like Fortnite should immediately flood their platforms with ads? Absolutely not. The introduction of advertising into these massive and fast-emerging media platforms will require managing a delicate balance centered on a single, simple and unbreakable precept: The gamer is in charge.

These games are so popular because gamers and their friends playing them are the center of this universe. Ad models that emerge on these platforms will have to operate the same way.

What might that advertising look like, then? It will start with permission. I expect gamers will have to consent to accept each and every ad. It will include skipping. Gamers will need to be able to skip any ad they don’t want to watch.

Ads in video games will certainly include rewards. Gamers will need to receive value for ads that they watch. The majority of Fortnite players don’t spend on anything in the game, but I’m sure those same hundreds of millions of gamers would also like some of the same stuff their friends are getting. Watching ads to get these perks might be an attractive path.

Bringing ads to premium video games will absolutely require amazing ads, with really great, relevant creative. Sticking in ads from programmatic feeds or taking any old ad off TV or YouTube won’t cut it.

If advertisers want to be welcomed into video game environments, they will need to treat them like the Oscars and the Super Bowl: Create great ads, highly relevant to the event, and fun and memorable to experience.

I suspect the prediction of gaming as the next dominant tech platform may take some time to play out. But, given the acceleration and growth that video game playing has experienced through this terrible pandemic, it may happen much sooner than many people would expect. Ads may be part of this trend sooner, as well.

What do you think?

This story was first published by MediaPost.com and is republished with the permission of the author.


Dave Morgan, a lawyer by training, is the CEO and founder of Simulmedia. He previously founded and ran both TACODA, Inc, an online advertising company that pioneered behavioural online marketing and was acquired by AOL in 2007 for $275 million, and Real Media, Inc, one of the world’s first ad serving and online ad network companies and a predecessor to 24/7 Real Media (TFSM), which was later sold to WPP for $649 million. Follow him on Twitter  @davemorgannyc


Tags: ActivateDave MorgangamingMediaPost.comMichael WolfSimulmedia

Dave Morgan

Dave is the CEO and founder of Simulmedia. He previously founded and ran both TACODA, Inc., an online advertising company that pioneered behavioral online marketing and was acquired by AOL in 2007 for $275 million, and Real Media, Inc., one of the world’s first ad serving and online ad network companies and a predecessor to 24/7 Real Media (TFSM), which was later sold to WPP for $649 million. After the sale of TACODA, Dave served as Executive Vice President, Global Advertising Strategy, at AOL, a Time Warner Company (TWX). A lawyer by training, Dave served as General Counsel and Director of New Media Ventures at the Pennsylvania Newspaper Association in the early 1990’s. Dave received a B.A. in Political Science from The Pennsylvania State University and a J.D. from the Dickinson School of Law. He serves on the boards of the International Radio and Television Society (IRTS) and the American Press Institute (API), and was a long-time member of the executive committee and board of directors of the Interactive Advertising Bureau (IAB). He and his wife, writer Lorea Canales, live in Manhattan with their two daughters.

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