• Subscribe to our newsletter
The Media Online
  • Home
  • MOST Awards
  • News
    • Awards
    • Media Mecca
  • Print
    • Newspapers
    • Magazines
    • Publishing
  • Broadcasting
    • TV
    • Radio
    • Cinema
    • Video
  • Digital
    • Mobile
    • Online
  • Agencies
    • Advertising
    • Media agency
    • Public Relations
  • OOH
    • Events
  • Research & Education
    • Research
    • Media Education
      • Media Mentor
  • Press Office
    • Press Office
    • TMO.Live Blog
    • Events
    • Jobs
No Result
View All Result
  • Home
  • MOST Awards
  • News
    • Awards
    • Media Mecca
  • Print
    • Newspapers
    • Magazines
    • Publishing
  • Broadcasting
    • TV
    • Radio
    • Cinema
    • Video
  • Digital
    • Mobile
    • Online
  • Agencies
    • Advertising
    • Media agency
    • Public Relations
  • OOH
    • Events
  • Research & Education
    • Research
    • Media Education
      • Media Mentor
  • Press Office
    • Press Office
    • TMO.Live Blog
    • Events
    • Jobs
No Result
View All Result
The Media Online
No Result
View All Result
Home Digital

If you think online gaming is just a game, then you’re not part of The Matrix

by Riezkah Allan
September 1, 2021
in Digital
0 0
0
If you think online gaming is just a game, then you’re not part of The Matrix
Share on FacebookShare on Twitter

With the disruptiveness of the Covid-19 pandemic, we saw shifts across all human habits, with one in particular that stood out – the shift in gaming.

Lockdown was the main reason we saw the spike in the gaming revenue. Already, we know consumers no longer follow channels, but rather content, and the very same can be said for gaming. Gamers constantly tap into new games across multiple digital platforms.

The growth in gaming is largely driven by Singapore which feeds into the United States, and we can see how this growth is filtering into the South African market. The proliferation in mobile technology continues to grow as tech giants further invest in mobile solutions that will make smartphones more accessible and affordable.

If it was not for my son, I would not have a clue about gaming. However, he’s gone from being a Fortnite aficionado to a creative content curator for Fortnite gamers globally and he’s only 13! He’s creating gaming montages and uploading it to the gamer’s social media platforms from all corners of the world and turned his love of the game into a pocket money generator to fund all his gaming needs and wants. Earning up to $5 (US) per video.

In another instance, a local Cape Town teenager saw a job opportunity which now generates an additional income for him just by teaching younger gamers how to become the best in whichever game they favour. This teenager charges between R100-R200 a session which is not only affordable but also extremely ingenious.

Gaming has changed into an income generator for the youth and young adults. With our high unemployment rate in South Africa this could be a potential income stream for these generations. Young gamers have turned their passion points into real revenue-generating streams. Gone are the days of kids completing simple household chores to make a buck, all they need is a stable internet connection and a gaming device.

The gamer’s stereotype was generally perceived as young, nerdy, and primarily male, however, this is a complete misconception as gaming has become conventional encompassing all age groups and genders.

Gaming has in the past had the perception of being dangerous. However, the youth of today are learning to become responsible digital citizens. Gaming has become a platform for youth to meet different people from different parts of the world and this expands their horizons and dreams which encourages exploration. It’s about connectivity and exploration plus enabling dreams that are not just limited to the narrow foresight of the world which is the perception of the majority of youth outside of the affluent markets.

Recent research published in January 2021, projects the video game market in South Africa will grow from R3.5 billion in 2018 to R5.44 billion in 2023. And according to GameAnalytics, the number of mobile gamers grew from 1.2 billion to 1.75 billion per month within the first quarter of 2020, an increase of 46%.

Consumers spent over $19 billion (R271bn) on mobile games in the second quarter of 2020. (Some) 21% of Android and 25% of iOS apps downloaded were games. By 2022, it was predicted that Android games would be responsible for 56% of all mobile game revenue, the report said.

As we see consumers shifting to more mobile-first experiences, Covid-19 has also catapulted the usage of common mobile functionalities such as gaming, social media, and online shopping. As a result, tech brands realised that there was untapped potential in the market in terms of the growing monetisation in gaming apps such as paid apps, and in-app purchases.

So, how can brands tap into the spending power of this category? What does this mean for South Africa?

1. Association

From a gaming perspective, brands can associate with certain games that have the same ethos around their intended audience or the game mirrors who they are as a personality. Ideally collaboration could include sponsorships, partnerships, and eventing which could open the door for a variety of brands to come on board in the genres of music, apparel, dance and so forth. The key goal is not to push sales or bombard gamers with advertising but to rather deliver on engaging experiences as this will drive memorability and increase brand love.

2. Product placement in gaming


Today, 82% of GenZ skips ads within seconds. This segment of the market is always looking for custom made experiences which push the boundaries for marketers to rethink their communication strategy. With this rapid shift into streaming, subscriptions-based viewing, and on-demand services, traditional advertising is losing its relevance within this market.

Fortnite has been a leader in mastering brand partnerships by integrating countless product placements. They partnered with Nike and hosted a virtual live concert of DJ Marshmello. By 2019, Fortnite was named the most effective platform to promote a product by Polygon (Gaming website). By entering that platform, brands effectively became part of the pop culture.

Gaming apparel has become popular within this sector, as we see more and more clothing brands collaborate with gaming brands. Also, product placements are being programmatically inserted into the gameplay which gives brands access to qualitative data which in turn allows brands to serve relevant content to the right person at the right time. Brands can now extend their reach from a local footing to global reach and geo-targeting enables this functionality.

3. Personalisation

This rapid-evolving tech scene makes it more and more difficult for brands to reach younger consumers. By tapping into the gaming sphere, brands can curate native content that is personalised to an individual gamer. This allows brands to engage and have one-on-one experiences with their wanted audience. It’s all about making experiences entertaining as this will drive connectivity and at the same time build a love for a brand. Engagement has to be genuine and resonate with the player as I can see how my son has grown to love Nike through being an avid Fortnite gamer.

Most popular online games | ranking table | 2021

RankGameActive Player
1PUBG100 Million+
2Minecraft95 Million+
3Apex Legends50 Million
4Fortnite Battle Royale45 Million

Riezkah Allan, a media strategists at The MediaShop, is an experienced media specialist with a demonstrated history of working in the marketing and advertising industry.


Tags: advertisingdigitalgamersgamingin-game advertisingmediamedia planningmedia strategistproduct placementRiezkah AllanThe MediaShop

Riezkah Allan

Riezkah Allan, a media strategists at The MediaShop, is an experienced media specialist with a demonstrated history of working in the marketing and advertising industry. Passionate about pushing the boundaries of media into creative concepts and custom partnerships. Skilled in Strategic Media Planning, Buying, and Digital Marketing. Strong marketing professional.

Follow Us

  • twitter
  • threads
  • Trending
  • Comments
  • Latest
Kelders van Geheime: The characters are here

Kelders van Geheime: The characters are here

March 22, 2024
Dissecting the LSM 7-10 market

Dissecting the LSM 7-10 market

May 17, 2023
Keri Miller sets the record straight after being axed from ECR

Keri Miller sets the record straight after being axed from ECR

April 23, 2023
Getting to know the ES SEMs 8-10 (Part 1)

Getting to know the ES SEMs 8-10 (Part 1)

February 22, 2018
Sowetan proves that sex still sells

Sowetan proves that sex still sells

105
It’s black. It’s beautiful. It’s ours.

Exclusive: Haffajee draws a line in the sand over racism

98
The Property Magazine and Media Nova go supernova

The Property Magazine and Media Nova go supernova

44
Warrant of arrest authorised for Media Nova’s Vaughan

Warrant of arrest authorised for Media Nova’s Vaughan

41
Social media platforms are replacing Google

Social media platforms are replacing Google

May 8, 2025
CMO to CEO​: 10 top tips from those who’ve done it

CMO to CEO​: 10 top tips from those who’ve done it

May 8, 2025
Media moves: Bonang’s House of BNG pops at launch, WPP launches empowerment initiative for women leaders in SA, MTF goes live

Media Moves: IAS off to AdForum, Lindsey Rayner new MD of Levergy, applications open for Digify Pro Online 2025

May 8, 2025
Crisis Comms 101: Don’t just run to the lawyers

Crisis Comms 101: Don’t just run to the lawyers

May 7, 2025

Recent News

Social media platforms are replacing Google

Social media platforms are replacing Google

May 8, 2025
CMO to CEO​: 10 top tips from those who’ve done it

CMO to CEO​: 10 top tips from those who’ve done it

May 8, 2025
Media moves: Bonang’s House of BNG pops at launch, WPP launches empowerment initiative for women leaders in SA, MTF goes live

Media Moves: IAS off to AdForum, Lindsey Rayner new MD of Levergy, applications open for Digify Pro Online 2025

May 8, 2025
Crisis Comms 101: Don’t just run to the lawyers

Crisis Comms 101: Don’t just run to the lawyers

May 7, 2025

ABOUT US

The Media Online is the definitive online point of reference for South Africa’s media industry offering relevant, focused and topical news on the media sector. We deliver up-to-date industry insights, guest columns, case studies, content from local and global contributors, news, views and interviews on a daily basis as well as providing an online home for The Media magazine’s content, which is posted on a monthly basis.

Follow Us

  • twitter
  • threads

ARENA HOLDING

Editor: Glenda Nevill
glenda.nevill@cybersmart.co.za
Sales and Advertising:
Tarin-Lee Watts
wattst@arena.africa
Download our rate card

OUR NETWORK

TimesLIVE
Sunday Times
SowetanLIVE
BusinessLIVE
Business Day
Financial Mail
HeraldLIVE
DispatchLIVE
Wanted Online
SA Home Owner
Business Media MAGS
Arena Events

NEWSLETTER SUBSCRIPTION

 
Subscribe
  • About
  • Advertise
  • Privacy & Policy
  • Contact

Copyright © 2015 - 2023 The Media Online. All rights reserved. Part of Arena Holdings (Pty) Ltd

No Result
View All Result
  • Home
  • MOST Awards
  • News
    • Awards
    • Media Mecca
  • Print
    • Newspapers
    • Magazines
    • Publishing
  • Broadcasting
    • TV
    • Radio
    • Cinema
    • Video
  • Digital
    • Mobile
    • Online
  • Agencies
    • Advertising
    • Media agency
    • Public Relations
  • OOH
    • Events
  • Research & Education
    • Research
    • Media Education
      • Media Mentor
  • Press Office
    • Press Office
    • TMO.Live Blog
    • Events
    • Jobs

Copyright © 2015 - 2023 The Media Online. All rights reserved. Part of Arena Holdings (Pty) Ltd

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?